![]() ![]() It's definitely not earth shattering numbers, at least for PvE. You would then multiply the result by your modifier.ġ00% Modifier = average about (2 - 2.4) extra damage using a quiverĢ00% Modifier = average about (4 - 4.8) extra damage using a quiverģ00% Modifier = average about (6 - 7.2) extra damage using a quiverġ00% Modifier = average about (1.3 -1.7) extra damage using a quiverĢ00% Modifier = average about (2.6 - 3.4) extra damage using a quiverģ00% Modifier = average about (3.9 - 5.1) extra damage using a quiver If you equip a quiver, you would add 10% base damage (2 - 2.4) to your base attack damage, whatever your base attack damage is. no quiver, using the base damage of an archery weapon.įor instance, a heavy crossbow has a base damage of 20-24. without the quiver.īecause of the way this works, you can actually calculate your average damage increase, quiver vs. With an equipped quiver, a Composite Bow base type, 100% DI, and 300% Damage Modifier, I got an average of 6 extra damage against terathan warriors, vs. Those results are posted earlier in the thread. With an equipped quiver, a Composite Bow base type, 100% DI, and 100% Damage Modifier, I got an average of 2 extra damage against scorpions, vs. Which is still more damage, just a minor style improvement. ![]() It basically produced an average of 2 more damage for the current build (~150 shots No Quiver, ~150 shots Equipped Quiver). For this build, 176-220 damage at 300% modifier with No Quiver and 181-226 damage at 300% modifier with Equipped Quiver.Īs a raw data example of how the property performs in game, and complimenting the calculations and screenshots above, here are the results of my testing:Īs you can see, not ground shattering for PvE. This is shown in the chart below.Īs ShadowTrauma stated years ago, this is a fairly weak property, but with additional damage modifiers does a slight bit more damage. With that information you can determine that Damage Modifier: 10% is added to Attack Damage as 10% of Base Weapon Damage, after Attack Damage has been calculated, but prior to Damage Modifier being applied. You have to fire a shot before the effect of the property will be calculated and the UI updated to show the new damage numbers. The following two screen shots show the No Quiver and Equipped Quiver states. However, the effect of Damage Modifier: 10% does appear in your Character Sheet. This property is not a modifier in the Damage Modifier portion of the Archery Damage Calculation (nor melee). After re-reading the post from ShadowTrauma in that Stratics thread ( ) and doing some testing myself today, I can demonstrate the following for the Damage Modifier: 10% found on quivers.įirst, Damage Modifier: 10% is a horribly misleading way of describing the effect of this property. Not purposefully, only because I had been completely misled myself. Afraid I completely misled you with how the Quiver Damage Modifier: 10% is calculated. ![]()
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